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Galactic Warfare Installer

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Call of Duty 4 - Star Wars: Galactic Warfare Mod

No, LucasArts doesn't do that if you play nice. I've been working on FirstStrike for Battlefield 2142 for 2 years (even before Battlefield 2142 was even out!) and we never got a legal notice about that. A good reason for that probably was that the old guys from Galactic Conquest for Battlefield 1942 already had experience with LucasArts and their legal strategies since they got sued once.

Welcome to Star Wars Mod: Galactic Warfare, a modification for Call of Duty 4: Modern Warfare. The goal is to unite a favourite game CoD4:MW with the classic universe of Star Wars, as the best trilogy ever. With this total conversion, it combines a lot of the known battlegrounds, characters and weapons of Star Wars with the fantastic gameplay of the COD4-Multiplayer. Either as a trooper of the Imperial Forces or as a soldier from the Rebel Alliance you will fight on some different locations.

  • Galactic Engineers is a Space/Technology based modpack where you can build, explore, in the Overworld or in another part of the galaxy since many new planets are included. Fight endless new mobs including aliens, androids, and other monsters that you will encounter during your explorations trips.
  • Star Wars Frontlines it's a very upgraded version of the amazing Galactic Warfare MOD for Call of Duty 4 Modern Warfare.Adds several features from Frontlines MOD. HISTORY Originally created by BlackMonkey.de which was a clan from Germany which we bacame friends because Frontlines and they did lots of promotion of Frontlines around Germany and hosting Frontlines servers.
  • A new immersive space sandbox MMO, bringing the authentic EVE Online experience to mobile. EVE Echoes is a next-gen mobile spaceship MMO game based upon hallmark EVE Online design principles. In EVE Echoes, players will be able to forge their own path to glory within a massive space sandbox environment, forming alliances with other pilots from across the galaxy to shape the game's persistent.

Join these servers for multiplayer action

216.52.143.88:28960

88.208.239.117:28967

68.232.173.7:28960

91.193.197.144:28960

69.147.243.134:28960

64.120.21.184:28960

66.225.194.11:28960

188.40.94.214:28963

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Star Wars Mod: Galactic Warfare Beta

Project by: blackMonkeys (COD-Stammtisch)

Website: www.blackmonkeys.de

www.forum.blackmonkeys.de (Help/ Support)

www.moddb.com/mods/star-wars-mod-galactic-warfare (Please vote for Mod of the Year)

Contact: swm@blackmonkeys.de

Version: 0.4 beta

Released: December 2009

Description/Story:

Star Wars Mod- Galactic Warfare (Beta Release)

After eleven months of modding, mapping, scripting and skinning it's basically done! On time with Christmas we are happy to present our Beta (v. 0.4b) of Star Wars Mod: Galactic Warfare.

All began with a 3D-model, and soon the idea to extend this theme as a non commercial fan project was born.

It's our goal to unite our favourite game CoD4:MW with the classic universe of Star Wars, as the best trilogy ever. With this total conversion we will combine lot of the known battlegrounds, characters and weapons of Star Wars with the fantastic gameplay of the COD4-Multiplayer. Either as a trooper of the Imperial Forces or as a soldier from the Rebel Alliance you will fight on Tatooine in the streets of the legendary space harbour Mos Eisley. The Beta contains one map but others in different locations as well as further weapons and player models are of course in the works.

This modification for COD4 is a result of the co-operative collaboration of many ambitioned modders who create this spare time project together as a team. Everyone involved contributes the own skills in the areas in which their expertise is at its best. So far, the core team consists of Mapicted, Xfckup, Old Man With Gun, Xiao, Rollercoaster, T.R. Graves, Sizzer, Zeroy, Nightwing and Novemberdobby. We of course got a lot of help also from other modders and members of the worldwide community. Thanks for all the help and feedback! If you like to get more information about us, you are always welcome at www.blackmonkeys.de

The mod is a non-profit project operated by fans. Star Wars, its characters, locations, weapons and all associated items are the intellectual property of Lucasfilm. ©2009 Lucasfilm Ltd. & ™ All rights reserved.

We hope you will enjoy playing! We will publish a poll within the next days to collect your feedback in an optimal way so that everything can be considered for the next release. Please don't hesitate (either in English or German) to use our board if there are any questions or ideas concerning the mod: http://www.forum.blackmonkeys.de/board.php?boardid=133

Thanks to all the participants of our taunt contest. All taunts are great! The winners are Tim and Mike (Casshern). Congratulations. Your voices are already in the beta. Enjoy!

May the force with you and merry Christmas!

Project by:

Mod-Concept & Development:

- Mapicted/ Mod-Founder: 3D-Artist (Weapon & Playermodels), Animations and Mapping

- xfckup: Mapping (Mos Eisley) and Modeling

- Old Man With Gun: Mod Integration, Coding

- Xiao: Player and Weapon Skins, Coordination, Public Relations

Level Design:

- T.R. Graves: Weapons and Mapping

- SizZer: 3D Artist

- Haegar: Mapping

Sounds and Video:

- RollerCoaster: Ingame Sounds and Sound Track

- Jock Yitch: Voice of Rebel Alliance

Coding:

- Novemberdobby

- Zeroy

Test Server:

- Wally

- Nightwing

Test Team:

- Sick Clan

- War-Gamer-Squad

- |ultralala|*iB

Galactic

Installation:

Please unzip the file 'swm_04b.zip' and copy it into your Gameroot. It contains following files:

swm_04b.zip

|

+-- readme_swm_04b.txt

|

+-- mods

| |

| +-- swm_04b

| |

| +-- mod.ff

| +-- z_swm.iwd

| +-- config_swm.iwd

| +-- readme_swm_04b.txt

| +-- configs

|

+-- usermaps

|

+-- mp_tatooine

|

+-- mp_tatooine.ff

+-- mp_tatooine_load.ff

+-- mp_tatooine.iwd

MOD specific DVAR's:

set swm_antilag // (0-1) activate / deactivate antilag feature

set swm_drawCrosshair // (0-1) Enable / Disable Crosshair

set swm_drawCrosshairNames // (0-1) Enable / Disable Enemy names on Crosshair

set swm_crosshairEnemyColor // (0-1) Enable / Disable Red Crosshair on enemy

set swm_hudinfo // (0-1) Modinfo in upper left corner

set swm_disablejumpshot // (0-1) Disable Jumpshot (Anti Bunny hopping)

set swm_automelee // (0-1) Disable Automelee on Bash

set swm_force_autoassign // (0-1) Force Autoassign

set swm_halftime_teamswitch // (0-1) Switch teams on halftime

set swm_show_livestats // (0-1) Show Livestats on teambased gametypes

set swm_bomb_plantsound_old // (0-1) Play the oldstyle plantsound on beginning of plant / defuse (SAB and SD)

set scr_match_readyup_period // (0-1) Ready up mode for matches

set swm_sab_hide_bombcarrier // (0-1) Shows or hide the bombcarrier on sabotage

Please note, that the following DVAR don't work in this release!

set swm_showFavButton // Shows a 'add to favourites' button to add a server easily to the favourites Install windows 7 on google cloud.

Please note, that the stock and custom maps of Call of Duty 4: Modern Warfare are not supported with this mod!

Special Thanks to:

- Our Stammtisch guests and all the friends who helped us during the last months.

- All the Communities who supported us:

Installer

Installation:

Please unzip the file 'swm_04b.zip' and copy it into your Gameroot. It contains following files:

swm_04b.zip

|

+-- readme_swm_04b.txt

|

+-- mods

| |

| +-- swm_04b

| |

| +-- mod.ff

| +-- z_swm.iwd

| +-- config_swm.iwd

| +-- readme_swm_04b.txt

| +-- configs

|

+-- usermaps

|

+-- mp_tatooine

|

+-- mp_tatooine.ff

+-- mp_tatooine_load.ff

+-- mp_tatooine.iwd

MOD specific DVAR's:

set swm_antilag // (0-1) activate / deactivate antilag feature

set swm_drawCrosshair // (0-1) Enable / Disable Crosshair

set swm_drawCrosshairNames // (0-1) Enable / Disable Enemy names on Crosshair

set swm_crosshairEnemyColor // (0-1) Enable / Disable Red Crosshair on enemy

set swm_hudinfo // (0-1) Modinfo in upper left corner

set swm_disablejumpshot // (0-1) Disable Jumpshot (Anti Bunny hopping)

set swm_automelee // (0-1) Disable Automelee on Bash

set swm_force_autoassign // (0-1) Force Autoassign

set swm_halftime_teamswitch // (0-1) Switch teams on halftime

set swm_show_livestats // (0-1) Show Livestats on teambased gametypes

set swm_bomb_plantsound_old // (0-1) Play the oldstyle plantsound on beginning of plant / defuse (SAB and SD)

set scr_match_readyup_period // (0-1) Ready up mode for matches

set swm_sab_hide_bombcarrier // (0-1) Shows or hide the bombcarrier on sabotage

Please note, that the following DVAR don't work in this release!

set swm_showFavButton // Shows a 'add to favourites' button to add a server easily to the favourites Install windows 7 on google cloud.

Please note, that the stock and custom maps of Call of Duty 4: Modern Warfare are not supported with this mod!

Special Thanks to:

- Our Stammtisch guests and all the friends who helped us during the last months.

- All the Communities who supported us:

Galactic Warfare Installer Command

Bash & Slash (http://bashandslash.com)

Modern-Warfare2.de (http://modernwarfare.4players.de)

FPS Admin (http://www.fpsadmin.com)

Galactic Warfare Installer Apk

Opferlamm (http://www.opferlamm-clan.de)

RGN (http://forums.raidersmerciless.com)

Total Gaming Network (http://www.totalgamingnetwork.com)

Galactic Warfare Installer Download

.. Chrome 49 download offline. and many many more! Thank you all!

- IW for the game and the tools.

______________________________________________________________________

What began with a blaster-model, and soon the idea to extend this theme as a non commercial fan project was born. In the meantime, our project is taking shape and we have found a couple of new comrades in addition to the team already involved in the development of Apesgorod. So far, the core team consists of Mapicted, Xfckup, OLD MAN WITH GUN, Xiao, Rollercoaster, T.R. Graves, Haegar, Novemberdobby and ZeroY.

It's our goal to unite our favourite game CoD4:MW with the classic universe of Star Wars, as the best trilogy ever. With this total conversion we will combine lot of the known battlegrounds, characters and weapons of Star Wars with the fantastic gameplay of the COD4-Multiplayer. Either as a trooper of the Imperial Forces or as a soldier from the Rebel Alliance you will fight on some different locations.

On the following pages we would like to give you a little insight into our work and its progress. If you like to get more information about us, you are always

welcomed at www.blackmonkeys.de

The non-comercial Star Wars Mod: Galactic Warfare is operated by Star Wars as well as Call of Duty fans. Star Wars, its characters, locations, weapons and all associated items

are the intellectual property of Lucasfilm. ©2009 Lucasfilm Ltd. &

™ All rights reserved.

Galactic Warfare Installer Minecraft

Our enemies have now launched a full-scale galactic attack on Time Escape headquarters. The enemy proves to be much more formidable than anticipated. With our main flank annihilated, it is up to you and your crew aboard the P.E.A Excalibur, our vanguard spacecraft to fend off the remaining enemy forces.

After hours of a relentless onslaught from a new kind of enemy weaponry, our ammunition has been nearly exhausted and all but one of our main shield generators have been destroyed leaving the Excalibur vulnerable. With the remaining generator obsolete from sustained damage, no power is available to the ship, leaving your captain trapped in the cockpit with little means of communication. Reinforcement and supplies are on its way but will not reach us in time before the enemy regroups and unleashes another devastating attack. Our only means of winning this war is leading a counterattack with the Excalibur still intact as our vanguard.

Luckily, there is still hope. You and your team must manually bypass the safeguards and access all rooms to recover the four plutonium ions to activate the black-matter generators, which will provide power to the ship and activate Excalibur's defense system.

Time is of the essence as the enemy fleet is planning to regroup and destroy the Excalibur while its shields are still down! Failure is not an option! Without the Excalibur, the enemy forces will obliterate the remainder of our armies and we will be forced to surrender.





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